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hooc order
Deep Space Republic Gentlemen's Agreement
6
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Posted - 2013.05.03 22:22:00 -
[1] - Quote
NeoWraith Acedia wrote:Because it was OP, even if no one actually said anything about it.
If everyone could fire across the map (you know like real guns can) then how can it be OP?
OP vs who?
CCP made a bad choice...it could have given everyone sharpshooter firing distance from the start...instead it decided to take it away from everyone and defacto buff up lasers and scoped snipers so now those weapons and only those weapons will rule everything in the long to medium range. |
hooc order
Deep Space Republic Gentlemen's Agreement
6
|
Posted - 2013.05.03 22:29:00 -
[2] - Quote
Malkai Inos wrote:Baal Roo wrote:CCP has already confirmed that they are working on implementing damage falloff beyond the optimal range, but that it will not yet be ready for uprising.
So, you are correct OP, this is EXACTLY what they are doing, but don't expect to see it yet. At CCP's normal rate of operation for Dust 514 we should see this taken care of by at least 2016 or so. For anyone interested if CCPs follows Eves philosophy concerning the falloff mechanics every weapon gets a distinct optimal and falloff range where optimal is the range up to wich a weapon deals full damage and from there after the first falloff roughly half and by the end of another falloff distance the bullet does zero damage and dissapears. So a gun with 40m optimal and 10m folloff does 100% from 0m-40m gradually going to about 50% at 50m and smoothly dropping to none at about 60m distance.
We already have this built into the game mechanic
With an AR the rifle will kick your target out of your sights...so the farther someone is the less bullets you can put in them without adjusting your aim.
Idiotic we need something artificial added to this.
"OMG OMG OMG people learned how to compensate for rifle kick!!! just like they would in real life through skill and practice!!! We need to stop this immediately!!!
God forbid good players who master the game mechanics of the actual game benefit from that mastery rather then arbitrary use of Skill points and gear. |
hooc order
Deep Space Republic Gentlemen's Agreement
6
|
Posted - 2013.05.03 22:45:00 -
[3] - Quote
Baal Roo wrote:hooc order wrote:NeoWraith Acedia wrote:Because it was OP, even if no one actually said anything about it. If everyone could fire across the map (you know like real guns can) then how can it be OP? OP vs who? CCP made a bad choice...it could have given everyone sharpshooter firing distance from the start...instead it decided to take it away from everyone and defacto buff up lasers and scoped snipers so now those weapons and only those weapons will rule everything in the long to medium range. It's OP because you HAVE to skill into it in order to be able to fire across the map. if you DON'T you are at a debilitating disadvantage.
Agreed...this is why i said everyone should have it from the start. CCP could have gotten rid of the skill and simply given everyone the ability to shoot as far (or farther) as what the skill allowed you to fire at max level 5.
CCP made the wrong choice.
Quote:Snipers SHOULD rule the long range, and lasers SHOULD rule the medium-long range.
Snipers rule the long range by having a scope and harder hitting bullets (head shot BOOM!!). Lasers rule by being instant shield destroyers.
The problem is that the other buffs and nerfs are arbitrary and artificial. In real life i can aim at someone 100 yards away and hit them with a rifle. In the game i can see them i can follow them with my crappy iron sights but i pull the trigger and nothing happens....this moronic choice is an FPS killer.
If CCP wants the ARMA guys and the BF3 guys and even the CoD kids then they need to think about actual game mechanics rather then arbitrary patches to fix perceived "OP"
Your complaint is a better player then you who has mastered game mechanics beats you...even with the game mechanics that give those advantages to lasers and snipers the man with the lesser weapon beat you.
The proper response is "gg" not to cry like a baby that ARs are OP. |
hooc order
Deep Space Republic Gentlemen's Agreement
6
|
Posted - 2013.05.03 23:39:00 -
[4] - Quote
Baal Roo wrote:hooc order wrote:Malkai Inos wrote:Baal Roo wrote:CCP has already confirmed that they are working on implementing damage falloff beyond the optimal range, but that it will not yet be ready for uprising.
So, you are correct OP, this is EXACTLY what they are doing, but don't expect to see it yet. At CCP's normal rate of operation for Dust 514 we should see this taken care of by at least 2016 or so. For anyone interested if CCPs follows Eves philosophy concerning the falloff mechanics every weapon gets a distinct optimal and falloff range where optimal is the range up to wich a weapon deals full damage and from there after the first falloff roughly half and by the end of another falloff distance the bullet does zero damage and dissapears. So a gun with 40m optimal and 10m folloff does 100% from 0m-40m gradually going to about 50% at 50m and smoothly dropping to none at about 60m distance. We already have this built into the game mechanic With an AR the rifle will kick your target out of your sights...so the farther someone is the less bullets you can put in them without adjusting your aim. Idiotic we need something artificial added to this. "OMG OMG OMG people learned how to compensate for rifle kick!!! just like they would in real life through skill and practice!!! We need to stop this immediately!!! God forbid good players who master the game mechanics of the actual game benefit from that mastery rather then arbitrary use of Skill points and gear. Again, you want to brute force the game into a single weapon that can win every encounter. That's boring. It's much more interesting to have to think of the engagement in terms of an entire TEAM vs another entire TEAM. Limiting weapons in different ways requires players to WORK TOGETHER to accomplish goals rather than just 16 Rambos rampaging about.
What game are you even playing? When i see an assault with an AR 9 times out of ten i think to myself "Oh look a DS3 noob, i can relax" and then blow their brains out. I do this as a logi with an AR. In fact When I play on my heavy with an HMG or my scout with a shotgun my kill count in good games doubles. In fact i use an AR as a logi to a fit a specific role....namely i am not front line so i am either behind giving supporting fire or flanking giving supporting fire. If anything an AR is the odd man out supportive weapon.
Yes there are geared out elites with sp in the 8 million range going into Ambush matches and dominating...but to be honest they would dominate in any class...and are probably getting lazy and will get face stomped when they go up against an elite squad of mixed classes wroking to gether. This is not a reason to nerf ARs...it is a reason to avoid ambush and get better at playing the actual game then worrying about some spread sheet ultimate SP gear set. we have an FPS here...if you want to play WOW then go play WOW.
Note: Not a hit on WOW i played it for years....but it is not an FPS. |
hooc order
Deep Space Republic Gentlemen's Agreement
6
|
Posted - 2013.05.03 23:54:00 -
[5] - Quote
Malkai Inos wrote:
Also: Don't expect a game that's based off a universe in wich spacesubmarines drift through some invisible gelatinous mass while firing an octet of 1400mm nuclear warheads at each other every 18sec to be anywhere near realistic.
Edit: Don't cite numbers if you're about to get them wrong
Brilliant! so EvE weapon designers can make 1400mm nuke warhead cannons but can't get around to making a military rifle that can hit the broad side of the barn from 150 feet away.
It is not only unrealistic but CCP can't even pull off suspension of disbelief in the same damn universe they invented!
PS don't even get me started on how ******** swarmers are....i can hit the tank with a rocket...it is right firggin there...no the swarmer missile tries a different path instead and decides to hit the building next to the tank. Why not just give me a rocket? |
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